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" Soul Thief " - Lost's Scythe

Hello everyone, I am happy to present you my new project realized over a period of 4 weeks, it is a weapon that can be equipped from the inventory in a game.

3D modeling of a fantastically designed scythe inspired by the concept art -Nightmare-Lost&Vanity by the artist Yin Zhe, I invite you to go and see his fantastic work :
https://www.artstation.com/midnight-98

The polycount of this model is 16,840 tris and it is also made of a single sheet of uvs in 2k.
The highpoly sculpt was done on Zbrush, the retopo on Maya, baking and texturing on Substance Painter, the patterns were done on Substance Designer. The final rendering was done on Marmoset Toolbag.
The fake screen of the inventory was made on Photoshop.

"Soul Thief" - Marmoset Renderer

"Soul Thief" - Marmoset Renderer

"Soul Thief" - Marmoset Viewport

"Soul Thief" - Fake Screen UI

"Soul Thief" - Fake Screen UI

"Soul Thief" - Marmoset Renderer

"Soul Thief" - Marmoset Renderer

"Soul Thief" - Marmoset Renderer

"Soul Thief" - Marmoset Renderer

"Soul Thief" - Wireframe & Textures

"Soul Thief" - Wireframe & Textures

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Highpoly Zbrush

"Soul Thief" - Pattern on Substance Designer

"Soul Thief" - Pattern on Substance Designer